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Glacially Slow: Selling Games at Retail

Mark Skaggs shares a few key differences between the glacially slow process of selling games at “brick and mortar” retailers versus selling games on the internet using Facebook.

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Mario Galaxy Hits the Shelves in Japan…

And immediately dominates by selling 250k units in the first week. Apparently it also sold more units than the next 9 top selling titles put together (more in this article from The next bit of interesting data from the same charts is how many of the top 10 titles were on each platform. The […]

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Casual games, not just for casual players?

Beyond the interest from players, could it be that casual games offer something game developers have been looking for as well? When I talk about it with other developers, I get a range of reactions…from waxing nostalgic about “bygone days of creating games that are simple fun” to a “disdain for anything that doesn’t push […]

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