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MarkSkaggs.com: Fast, Light and Right

Making games and other interesting adventures

From the category archives:

Game Design

Game Design: How to Make A Game

by Mark Skaggs

in Command & Conquer,Creativity,FarmVille,Game Design,New IP,Treasure Isle

Sparks of creativity

by Mark Skaggs

in Command & Conquer,Courage,Creativity,FarmVille,Game Design,Making Games,New IP,Red Alert,Red Alert 2,Social Games,Treasure Isle

Game Design: “Too many minds”

by Mark Skaggs

in Game Design

Game Design: “Natural Attractors” make your game more fun

by Mark Skaggs

in Game Design

Game Design: New Game Designers Make A Simple Mistake

by Mark Skaggs

in Game Design,Mario Galaxy

Game Design: Using numbers and stats to tune the play experience

by Mark Skaggs

in Command & Conquer,Game Design,Statistics

Community Created Game Design

by Mark Skaggs

in Community Design,David Perry,Game Design,Shiny Entertainment

Mario Galaxy

by Mark Skaggs

in Game Design,Mario Galaxy,The Matrix,Wii

Design Axiom 7 from Yves Béhar – Master of Design

by Mark Skaggs

in Aldus,Command & Conquer,Fast Company,FreeHand,Game Design,Macromedia,Red Alert,Red Alert 2,Yves Béhar

Game Design – “Creativity is a scare, delicate and precious resource”

by Mark Skaggs

in Aldus,Fast Company,FreeHand,Game Design,Games,Macromedia,TPS Reports,Yves Béhar

Games/Products I've worked on:

C&C Generals by Electronic Arts
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