Here’s the thing. If you’re doing something “just for the money”, it might work for the short term, but you’ve got 3 natural forces working against your personal success. The first is that there will be someone right next to you doing it “for the passion” and it will be easier for them to out […]
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Making a game “just for the money”
I wrote at general note about the difficulties of doing something “just for the money” and giving the advice to follow your passion. I think this goes double for making games. If you’re making a game “just for the money” chances are it’s not going to be very good. I believe the product is a […]
Sparks of creativity
By Mark on October 3, 2010 in Command & Conquer, Courage, Creativity, FarmVille, Game Design, Making Games, New IP, Red Alert, Red Alert 2, Social Games, Treasure Isle
Nurture small sparks of creativity and you can change the world…or at least the face of gaming like FarmVille and other social games have.
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