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Making a game “just for the money”

I wrote at general note about the difficulties of doing something “just for the money” and giving the advice to follow your passion. I think this goes double for making games. If you’re making a game “just for the money” chances are it’s not going to be very good. I believe the product is a […]

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Ideas are a dime a dozen

It’s fun to talk about games. It’s fun to talk about making games. In the end though, talk is cheap and “Ideas are a dime a dozen. Execution is all that matters.” Here’s an example from a different creative field (painting) to illustrate. Let’s say you had the idea that the image of a woman […]

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Game Design Reviews: Flying cars and other lame feedback

Imagine being invited to a “feedback” session where a car manufacturer wants to hear your thoughts on your favorite car. How valuable do you think your participation would be if your big idea was “you should make a flying car”? Doesn’t make sense does it? Oddly enough though, this sort of “cool but useless” feedback […]

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