Imagine being invited to a “feedback” session where a car manufacturer wants to hear your thoughts on your favorite car. How valuable do you think your participation would be if your big idea was “you should make a flying car”? Doesn’t make sense does it? Oddly enough though, this sort of “cool but useless” feedback […]
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By Mark on October 27, 2009 in Casual Games, Electronic Arts, Facebook, FarmVille, glacially slow, selling at retail, Social Games, zynga
Mark Skaggs shares a few key differences between the glacially slow process of selling games at “brick and mortar” retailers versus selling games on the internet using Facebook.
By Mark on October 11, 2009 in EA, Electronic Arts, FarmVille, Mafia Wars, PS3, Update, XBox360, zynga
Quick catch up on what I’ve been doing for the last year.