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Game Design Reviews: Flying cars and other lame feedback

Imagine being invited to a “feedback” session where a car manufacturer wants to hear your thoughts on your favorite car. How valuable do you think your participation would be if your big idea was “you should make a flying car”? Doesn’t make sense does it? Oddly enough though, this sort of “cool but useless” feedback […]

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Glacially Slow: Selling Games at Retail

Mark Skaggs shares a few key differences between the glacially slow process of selling games at “brick and mortar” retailers versus selling games on the internet using Facebook.

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Catching up to myself

Quick catch up on what I’ve been doing for the last year.

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