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	<title>Comments on: Game Design: &#8220;Natural Attractors&#8221; make your game more fun</title>
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	<link>http://markskaggs.com/game-design/natural-attractors-make-you-game-more-fun/</link>
	<description>Making games and other interesting adventures</description>
	<lastBuildDate>Mon, 18 Jan 2010 17:49:49 -0600</lastBuildDate>
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		<title>By: David Chu</title>
		<link>http://markskaggs.com/game-design/natural-attractors-make-you-game-more-fun/comment-page-1/#comment-58</link>
		<dc:creator>David Chu</dc:creator>
		<pubDate>Tue, 15 Dec 2009 04:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://markskaggs.com/?p=290#comment-58</guid>
		<description>Hey Mark.  I was excited when I read this post.  Instead of &quot;Natural Attractors,&quot; I refer to it as &quot;Controlled Chaos.&quot;  

I can probably list an endless list, but here are some of my favorites.

- The sound of rain hitting the roof
- Pedestrians in the crosswalk during rush hour in Tokyo
- Times Square on New Years Eve
- Ant trails 
- Flags flapping in high wind
- Lightning strikes

And for 49er fans...  Frank Gore knifing through the defense on a touchdown run!!!</description>
		<content:encoded><![CDATA[<p>Hey Mark.  I was excited when I read this post.  Instead of &#8220;Natural Attractors,&#8221; I refer to it as &#8220;Controlled Chaos.&#8221;  </p>
<p>I can probably list an endless list, but here are some of my favorites.</p>
<p>- The sound of rain hitting the roof<br />
- Pedestrians in the crosswalk during rush hour in Tokyo<br />
- Times Square on New Years Eve<br />
- Ant trails<br />
- Flags flapping in high wind<br />
- Lightning strikes</p>
<p>And for 49er fans&#8230;  Frank Gore knifing through the defense on a touchdown run!!!</p>
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		<title>By: David Glenn</title>
		<link>http://markskaggs.com/game-design/natural-attractors-make-you-game-more-fun/comment-page-1/#comment-48</link>
		<dc:creator>David Glenn</dc:creator>
		<pubDate>Fri, 20 Nov 2009 23:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://markskaggs.com/?p=290#comment-48</guid>
		<description>good explanation of why Koi Pond was such a big hit early on the iPhone... just about any sort of moving water fits into the category of &quot;Natural Attractors&quot; and why waterfront living is so desirable.</description>
		<content:encoded><![CDATA[<p>good explanation of why Koi Pond was such a big hit early on the iPhone&#8230; just about any sort of moving water fits into the category of &#8220;Natural Attractors&#8221; and why waterfront living is so desirable.</p>
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		<title>By: Muyang</title>
		<link>http://markskaggs.com/game-design/natural-attractors-make-you-game-more-fun/comment-page-1/#comment-47</link>
		<dc:creator>Muyang</dc:creator>
		<pubDate>Fri, 20 Nov 2009 15:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://markskaggs.com/?p=290#comment-47</guid>
		<description>I totally agree with you...
Red Alert 2 was a perfect example, how &quot;Natural Attractors&quot; can literally make a game more fun... Tourists, Civilians, Terminator, Animals, though they are not controllable but they interact with you.</description>
		<content:encoded><![CDATA[<p>I totally agree with you&#8230;<br />
Red Alert 2 was a perfect example, how &#8220;Natural Attractors&#8221; can literally make a game more fun&#8230; Tourists, Civilians, Terminator, Animals, though they are not controllable but they interact with you.</p>
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