When you set out to make a game, you only have two choices. Make a game that you want to make. Or Make a game players already want to play. I’ve done both. “NanoTek Warrior” for the Playstation 1 was the game I wanted to make. I know players didn’t already want to play it […]
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Nurture small sparks of creativity and you can change the world…or at least the face of gaming like FarmVille and other social games have.
One more bit of info that bears highlighting from the October 2007 article about Yves Béhar in Fast Company. His 7th design axiom: “Never ask the consumer about the future. You can ask them what their aspirations are, but you will not get an answer about what you should do. Design will bring those stories […]