Nurture small sparks of creativity and you can change the world…or at least the face of gaming like FarmVille and other social games have.
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By Mark on October 3, 2010 in Command & Conquer, Courage, Creativity, FarmVille, Game Design, Making Games, New IP, Red Alert, Red Alert 2, Social Games, Treasure Isle
Andrew Chen’s discussion on “Offers” inside of Facebook.
By Mark on October 27, 2009 in Casual Games, Electronic Arts, Facebook, FarmVille, glacially slow, selling at retail, Social Games, zynga
Mark Skaggs shares a few key differences between the glacially slow process of selling games at “brick and mortar” retailers versus selling games on the internet using Facebook.