A little over a year ago, a friend suggested I check out a start up company called Zynga because they were looking for people with traditional game experience.

After meeting some of the smartest people I know, I signed up for the adventure.

Today marks my 1 year anniversary at Zynga and it’s fun to take  a moment and look back.

When I started at Zynga, they had just grown from 50 people to 200 in a matter of months. My first assignment was to work with the Guild of Heroes team. After an early test release of the game, I moved on to help with Mafia Wars, Street Racing and Vampires. Those teams significantly grew their daily unique player count dramatically during that quarter. From there, I started a new team and we created FarmVille.

(I’m now VP of Product Development at Zynga, helping new and existing product teams by sharing my experience at creating FarmVille and my background in creating hit games in the traditional game business.)

Personally, I’ve seen some amazing things while working at Zynga.  In the traditional game business, the games I developed sold 16.5mm copies at retail over 15 years.  In 1 year in social games at Zynga, over 60 million people have played one of the games I’ve created (FarmVille). Quite a change.

It’s also the reason I tell people “run, don’t walk” to check out the open positions at Zynga. The place is ripe with opportunities for ambitious, smart and high energy people interested in being part of the birth of a new segment of the gaming industry.

Beyond, all the fun I’ve had working with folks at Zynga, it’s amazing to see how the social games industry has grown, both in terms of the quality of the games created but also maturity as a business. In the last 9 months, the industry has seen the launch of over a dozen games which each now have over a million people playing a day. Zynga alone has launched 4 of them in the last 6 months. FarmVille alone delivered an industry wide impact and has definitively proven that social games can go mainstream.

John Doerr came by Zynga a few weeks ago for a lunch meeting. During that meeting, he shared how Zynga reminded him of the start of other now great companies he’s seen during his time. He also suggested that we cherish the experience while we’re in the middle of it.

After 1 year at Zynga, I thought it might be time to spend a minute doing just that. There’s more stories and experience to share, but I’ll save them for another time.

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Social games are mainstream.

Here’s why I think so.

According to various sources over 10 million people watch “Oprah” each day. Most people definitely consider “Oprah” mainstream.

Compare Oprah’s 10 million viewers with the 20 million people who play Zynga’s “FarmVille” game each day. Or compare it to the 6.5 million people who play Zynga’s “Mafia Wars” each day. (source: developeranalytics.com).

Doesn’t it seem like social games have hit the mainstream?

Let me know what you think.

See more about Zynga here. Check out FarmVille, Mafia Wars and Cafe World too.

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I still feel like I’m catching up to myself.

After working last summer and early fall on two PS3 games as a coder (yes, a coder…my skills were rusty but I was able to keep up), I joined Zynga full time in November.

If you’ve been on Facebook, you probably know Zynga by the games you play. Zynga makes “FarmVille”, “Mafia Wars”, “Yoville”, “Texas Holdem Poker”, “Cafe World” and many more of the most popular games on Facebook.

I worked on a few games and then moved to lead the team that created FarmVille.  I’ll leave the various press articles to share more about FarmVille for those that are interested.

I’m finding the whole social space a very interesting and radically different experience than making, what I now call “traditional games” (PC DVD, XBox 360, PS3, Wii, etc.), for EA.

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