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	<title>www.markskaggs.com &#187; Social Games</title>
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	<description>Mark Skaggs Games and Other Fun Adventures</description>
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		<title>Glacially Slow: Selling Games at Retail</title>
		<link>http://markskaggs.com/glacially-slow-selling-games-at-retail/</link>
		<comments>http://markskaggs.com/glacially-slow-selling-games-at-retail/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 16:37:24 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[FarmVille]]></category>
		<category><![CDATA[glacially slow]]></category>
		<category><![CDATA[selling at retail]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[zynga]]></category>
		<category><![CDATA[Westwood]]></category>

		<guid isPermaLink="false">http://markskaggs.com/?p=150</guid>
		<description><![CDATA[<p>Mark Skaggs shares a few key differences between the glacially slow process of selling games at "brick and mortar" retailers versus selling games on the internet using Facebook.</p><p>The post <a href="http://markskaggs.com/glacially-slow-selling-games-at-retail/">Glacially Slow: Selling Games at Retail</a> appeared first on <a href="http://markskaggs.com">www.markskaggs.com</a>.</p>]]></description>
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		<title>Game Design: Using numbers and stats to tune the play experience</title>
		<link>http://markskaggs.com/game-design-using-numbers-and-stats-to-tune-the-play-experience/</link>
		<comments>http://markskaggs.com/game-design-using-numbers-and-stats-to-tune-the-play-experience/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 11:11:51 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Command & Conquer]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Statistics]]></category>
		<category><![CDATA[Command and Conquer]]></category>
		<category><![CDATA[Generals]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Social Games]]></category>

		<guid isPermaLink="false">http://markskaggs.com/?p=106</guid>
		<description><![CDATA[<p>A simple technique I used to tune levels in C&#038;C Generals and why I like making Social Games</p><p>The post <a href="http://markskaggs.com/game-design-using-numbers-and-stats-to-tune-the-play-experience/">Game Design: Using numbers and stats to tune the play experience</a> appeared first on <a href="http://markskaggs.com">www.markskaggs.com</a>.</p>]]></description>
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		<title>Social Games are Mainstream</title>
		<link>http://markskaggs.com/social-games-are-mainstream/</link>
		<comments>http://markskaggs.com/social-games-are-mainstream/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 17:40:00 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[FarmVille]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[zynga]]></category>
		<category><![CDATA[Mafia Wars]]></category>

		<guid isPermaLink="false">http://markskaggs.com/?p=58</guid>
		<description><![CDATA[<p>Data showing the comparison of how many people watch Oprah each day versus the number of players who play Zynga's FarmVille and Mafia Wars each day shows that "Social games have become mainstream". </p><p>The post <a href="http://markskaggs.com/social-games-are-mainstream/">Social Games are Mainstream</a> appeared first on <a href="http://markskaggs.com">www.markskaggs.com</a>.</p>]]></description>
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